Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 7, 6, 27, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 7, 12, 27, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 7, 9, 31, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 7, 16, 30, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 7, 24, 29, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 7, 28, 33, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 7, 39, 28, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 7, 40, 36, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeGold([0, 0, 120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["120\\G obtained!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1723, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([59, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([1, 1001, 0, 6, 0])
      SetMoveRoute([31, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Where are you going, Luka? Come back and choose me."])
      SetMoveRoute([31, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 6, 46, 44, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([1, 1001, 0, 0, 0])
      ConditionalBranch([0, 2027, 1])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Hmm, maybe I should write that dream down in my diary..."])
        ShowChoices([["Go back and make an entry", "Leave anyway"], 2])
        When([0, "Go back and make an entry"])
          SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          ExitEventProcessing([])
          Empty([])
        When([1, "Leave anyway"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>I'm leaving everything behind me! Even that old diary!"])
          CallCommonEvent([303])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 6, 10, 44, 2, 0])
    ConditionalBranch([1, 1001, 0, 0, 0])
      ControlVariables([1001, 1001, 0, 0, 2])
      ControlSwitches([2001, 2001, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Huh, it sounds like there's some commotion outside..."])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Slime Girl>There's trouble! Hans the lumberjack was abducted!"])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShotBalloonIcon([-1, 1, false])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>What!?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([0, 2006, 0])
      SetMoveRoute([30, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Where do you think you're going? We aren't letting you leave until you choose."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 7, 26, 41, 0, 0])
    ConditionalBranch([0, 2001, 0])
      PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Betty>There's trouble, Luka!"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Betty>Hans got carried off by an evil slime girl. It looked like she was heading towards the mountains."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I'll go save him then! I'm a hero too, starting today!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Betty>Don't be a fool. Stay here and leave it up to the temple soldiers."])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>............"])
        ControlSwitches([506, 506, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 7, 0])
      ConditionalBranch([2, "B", 1])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>The village chief asked me to stop by his house before I left. I suppose I better tell him bye."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>You're surprisingly dutiful. Well whatever, let's grab some tea cakes for the road at least."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
          ShowText(["\\n<Ilias>You usually receive some parting gifts for your adventure in situations like these. Let's go, I'm looking forward to seeing what we get."])
          Empty([])
        BranchEnd([])
        ControlSelfSwitch(["B", 0])
        ControlSwitches([100, 100, 1])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 7, 44, 28, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([0, 2009, 0])
      ControlSwitches([2009, 2009, 1])
      ControlSwitches([2042, 2042, 0])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 7, 9, 4, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 7, 13, 9, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowPicture([5, "80_mob_maid_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
      ShowText(["\\n<Marie>All that commotion earlier made me come home.\nBut now that I have the day off, I can focus on my side job..."])
      ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
      ShowText(["\\n<Marie>My job? I'm the village chief's maid, as you know. My side job...? That's a secret."])
      ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
      ShowText(["\\n<Marie>Shouldn't you be heading to the temple, Luka?\nIf you want to know what my side job is, you'll have to become a man first."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
      ShowText(["\\n<Marie>All that commotion earlier made me come home.\nBut now that I have the day off, I can focus on my side job..."])
      ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
      ShowText(["\\n<Marie>My job? I'm the village chief's maid, as you know. My side job...? That's a secret."])
      ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
      ShowText(["\\n<Marie>Shouldn't you be dealing with the fuss at your house right now? I'll tell you about my other job after that..."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 7, 1])
      ConditionalBranch([0, 2049, 1])
        ControlSwitches([2049, 2049, 0])
        ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
        ShowText(["\\n<Marie>Now that you're baptized, you're finally a man,\nLuka. I suppose it's high time I told you what\nI do for some extra gold..."])
        ConditionalBranch([4, 525, 0])
          ShowTextAttributes(["sonia_fc2", 0, 0, 2])
          ShowText(["\\n<Sonya>H-hold on, Marie!\nYou can't do this to me!"])
          ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
          ShowText(["\\n<Marie>Don't worry, I won't steal Luka from you. This is\nnothing more than business... got it?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
        ShowText(["\\n<Marie>By the way Luka, are you familiar with battle\nfucking, or BF for short? Shall I explain?"])
        ShowChoices([["Ask for explanation", "Skip the explanation"], 1])
        When([0, "Ask for explanation"])
          Label(["説明"])
          ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
          ShowText(["\\n<Marie>Back in the days before widespread faith in Ilias,\nmen and women used to fight sexually.\nThat's the essence of battle fucking."])
          ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
          ShowText(["\\n<Marie>The core rule is that you can only fight with\npleasure. Any violent acts are prohibited."])
          ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
          ShowText(["\\n<Marie>To win, you just have to make your partner come\nbefore you do. It's a simple but deep competition\nbetween sexual prowess."])
          ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
          ShowText(["\\n<Marie>It fell out of favor due to Ilias' prohibitions,\nbut since the Renaissance, it's enjoyed a major\nresurgence in popularity."])
          ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
          ShowText(["\\n<Marie>There's a big problem with the old rules though.\nIf a man and woman fight to make the other come,\nthe man invariably loses."])
          ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
          ShowText(["\\n<Marie>So to make things more interesting, modern battle\nfucking adopted a new format. It's now a contest\nof a woman's skill against the man's endurance."])
          ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
          ShowText(["\\n<Marie>Officially, women are given 5 minutes.\nIf the man comes during that time, she wins."])
          ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
          ShowText(["\\n<Marie>However, if he resists for those 5 minutes, the\nman wins. That's how battle fucking works now."])
          ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
          ShowText(["\\n<Marie>Not everyone agrees with the modern rules though.\nThere are still some women who insist on\ntraditional battle fucking."])
          ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
          ShowText(["\\n<Marie>But realistically, a man has no shot at making a\nwoman come before he does. The rules had to be\nchanged to make the game competitive."])
          ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
          ShowText(["\\n<Marie>Besides, even with the rule change, women have an\noverwhelming advantage. There aren't many men who\ncan resist a skilled woman for 5 minutes."])
          ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
          ShowText(["\\n<Marie>It's more of a competition between women to see\nhow fast they can make a man come."])
          ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
          ShowText(["\\n<Marie>I think you've got the general idea of it.\nYou should also know that there are battle fuck\ngladiators competing all over the world."])
          Empty([])
        When([1, "Skip the explanation"])
          ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
          ShowText(["\\n<Marie>Oh my, where did you learn about this...\nYou're an early bloomer, aren't you, Luka?"])
          Empty([])
        ChoicesEnd([])
        ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
        ShowText(["\\n<Marie>Now I assume you've figured it out by now.\nI'm one of the battle fuck gladiators."])
        ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
        ShowText(["\\n<Marie>I perform my side job in a tent to the west of\nhere. Men from the village go into the forest to\npay me a visit..."])
        ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
        ShowText(["\\n<Marie>Everyone here thinks of it as nothing more than\nprostitution, but I don't mind. It's good money\nand excellent training for me."])
        ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
        ShowText(["\\n<Marie>If you're interested, drop by my tent whenever.\nIf you can resist my sexual techniques, I'll even\ngive you a reward..."])
        ConditionalBranch([4, 525, 0])
          ShowTextAttributes(["sonia_fc2", 5, 0, 2])
          ShowText(["\\n<Sonya>What are you thinking, Luka! You better not\ngo to that tent!"])
          Empty([])
        BranchEnd([])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
        ShowText(["\\n<Marie>Oh, hi Luka.\nIf you want to challenge me, go to the tent to\nthe west."])
        ShowChoices([["Listen to BF Explanation", "Leave"], 2])
        When([0, "Listen to BF Explanation"])
          JumpToLabel(["説明"])
          Empty([])
        When([1, "Leave"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi>*Shiver* *Shiver*..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Oh, what's an imp doing in here?"])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi>*Eek*!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>She isn't doing any harm... Is she lost?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>So the imps' evil influence has reached this village at last. Luka, take her head off."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Don't be mean to her. She already looks pitiful enough cowering in this room..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi>*Tremble* *Tremble*"])
    Empty([])

  Page 1
    ConditionalBranch([4, 56, 0])
      ShowTextAttributes(["inp_fc1", 0, 0, 2])
      ShowText(["\\n<Rami>Remi-chaaaaaaan!"])
      ShowTextAttributes(["inp_fc2", 0, 0, 2])
      ShowText(["\\n<Remi>............!!"])
      ShowTextAttributes(["inp_fc1", 0, 0, 2])
      ShowText(["\\n<Rami>So this is where you've been hiding. Come on, let's go adventuring with this guy♪"])
      ShowTextAttributes(["inp_fc2", 1, 0, 2])
      ShowText(["\\n<Remi>............*nods*"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(58)"])
      ControlSwitches([2021, 2021, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Remi joined the party!"])
      Wait([60])
      Empty([])

    Else([])
      ShowTextAttributes(["inp_fc2", 0, 0, 2])
      ShowText(["\\n<Remi>*Shiver* *Shiver*..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The imp is very frightened..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Weapon Merchant>That was terrible what happened with Hans. I'm scared just thinking that I could be next..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Weapon Merchant>When you save me, let me cum two or three times first, okay? Anyway, shouldn't you attend your ceremony before shopping?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Weapon Merchant>All right, down to business. You should buy everything you need before you leave."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Weapon Merchant>Oh hey, it's Luka! Our weapons are just for villagers to defend themselves with, but maybe we still have something you could use?"])
      Empty([])

    BranchEnd([])
    ShopProcessing([1, 1, 0, 0, false])
    ShopItem([1, 46, 0, 0])
    ShopItem([1, 143, 0, 0])
    ShopItem([1, 290, 0, 0])
    ShopItem([1, 362, 0, 0])
    ShopItem([1, 400, 0, 0])
    ShopItem([1, 472, 0, 0])
    ShopItem([1, 509, 0, 0])
    ShopItem([1, 548, 0, 0])
    ShopItem([1, 657, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Armor Merchant>Hey Luka, isn't it time for your baptism? The armor will still be here when you're done."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Armor Merchant>Welcome, Luka. All I sell are normal clothes of cloth and fur."])
    ShopProcessing([2, 1, 0, 0, false])
    ShopItem([2, 18, 0, 0])
    ShopItem([2, 52, 0, 0])
    ShopItem([2, 122, 0, 0])
    ShopItem([2, 176, 0, 0])
    ShopItem([2, 279, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Smith>Hey Luka, I heard about what happened. Nice job! Isn't it about time for your baptism though?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Smith>Hey Luka, what can I do ya for? ...Not that I can make anything special."])
    ShowChoices([["Synthesize", "Talk", "Ask about synthesis"], 2])
    When([0, "Synthesize"])
      Label(["合成"])
      Script(["call_synthesize(2)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Smith>I put most of my time into improving farm implements. When you travel to other towns, you'll find many more skillful blacksmiths than me."])
      ExitEventProcessing([])
      Empty([])

    When([1, "Talk"])
      Script(["actor_label_jump"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Mr. Smith, thank you so much for the sword you made me."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The custom sword I'm so fond of was made right here by\nMr. Smith."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Smith>That sword is the only one in the world custom-made for you. It may not be very powerful, but it is customizable."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Smith>If you find some skilled craftsmen, you can probably get them to upgrade it. Do that a few times and it may even take on a new form."])
      ConditionalBranch([1, 1001, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Smith>Good luck, Luka. Don't get yourself in over your head!"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Thanks! I'll be back to see you again!"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Label(["68"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Smith>Oh, is the little lady here to tour my workshop? As you can see, I don't make anything special. I hope you're not too disappointed."])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>Making strong weapons isn't a blacksmith's only job. A good smith supports his village, just like you!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Smith>It warms my heart to hear you say that. I'm sure you'll make a fine smith yourself."])
      ExitEventProcessing([])
      Empty([])

    When([2, "Ask about synthesis"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Smith>At a blacksmith, you can have new weapons and armor forged by combining equipment you have with raw materials."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Smith>Of course, blacksmiths have to eat too so it won't be free. Also, keep in mind that once you synthesize, you can't get the original items back."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Smith>That's about all there is to tell you. Should we get down to business?"])
      JumpToLabel(["合成"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Item Merchant>Welcome! Oh, if it isn't Luka. Shouldn't you be at the temple right now?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Item Merchant>Welcome! Oh, if it isn't Luka. Nothing new in stock, but please buy what you need."])
    ShopProcessing([0, 1, 0, 0, false])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 434, 0, 0])
    ShopItem([0, 435, 0, 0])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Item Merchant>Ah, you're a shopkeeper-in-training, little lady? My humble store is hardly a good example to take after, though."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>No, it's good to sell simple goods that your customers need. I've heard it's better to stock the essentials than to offer too many items."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Item Merchant>You give me too much credit... But it is true that sweets and a few herbs are all the villagers here need."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Here's my diary..."])
    ConditionalBranch([0, 2027, 1])
      ShowChoices([["Write an entry", "Read the diary"], 5])
      When([0, "Write an entry"])
        ControlSwitches([2027, 2027, 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Last night I saw Ilias in a dream."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I didn't understand what she was trying to tell me, but I believe she was giving my journey her blessing."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Today, I leave to track down my father. Ilias,\nwherever you are, please grant me your protection."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>...I guess that's it."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I'll add more entries to the diary after I return."])
        ShowText(["If I make it back in one piece, of course."])
        ExitEventProcessing([])
        Empty([])
      When([1, "Read the diary"])
        JumpToLabel(["日記読み"])
        Empty([])
      WhenCancel([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Label(["日記読み"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Start reading from where?"])
    ShowChoices([["Beginning", "A while back", "Recent", "Never mind"], 4])
    When([0, "Beginning"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Calendar 14xx/1/1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Inside is a record of my, Luka's, growth to adulthood.\nLuka, please start making entries after this one."])
      ShowText(["                                        Your Mother, Lucifina"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>This is the very first entry that my mother wrote for me. I've made all the ones after it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Calendar 14xx/4/15"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I climbed the mountain with my mom. Sonya climbed it with us."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The view was nice, and the food was good. The rice balls Sonya made were bad though."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I want my father to go with us next time. Please come home soon father."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Calendar 14xx/10/20"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I explored the mountains today. I wanted to go alone, but Sonya came for some reason."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I fell and hurt myself, but Sonya healed me with magic. She's violent, but good with healing magic."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["After that, we got turned around and lost. Me and Sonya cried, but Uncle came and found us."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Everyone in the village got really mad at us. My mother, uncle, and Betty too."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I never want to get lost again. Ilias, please guide my way."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Calendar 14xx/3/4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["My dad didn't come back today either. He hasn't even sent a letter since he left."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["But my mom and I believe in him. We know he'll return from his adventure one day."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Today, I prayed to Ilias that he'd come back to us. I hope my prayers reach her one of these days."])
      JumpToLabel(["日記読み"])
      Empty([])

    When([1, "A while back"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Calendar 14xx/7/21"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["My mother got sick and died. It happened over a month ago, but I was too scared to write it down."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Even Sonya cried at her funeral. Everyone in the village has been kind to me."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Betty asked me if I wanted to live with her, but I decided to keep living here."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Since I learned to take care of the inn from my mother, I can handle most of the housework by myself."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["That doesn't stop Betty and uncle from bothering me though. Sonya tries to \"help\" too, which is even worse."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I don't plan on crying anymore. Perhaps if my father hears the news, he'll come home..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ilias, and mom in Heaven: Please watch over me."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Calendar 14xx/1/1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Today I did 200 practice swings and ran as usual. It's important to train my legs as well as my sword skill."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Someday I'm going to become a hero and leave the village. I'll set off on my own adventure and find my dad."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Calendar 14xx/4/6"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems like Sonya is against my plan to leave. She's been following me everywhere and complaining."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["But I've already made up my mind, and she isn't changing it. I'm going on an adventure and finding my dad."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Calendar 14xx/8/2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I was bored and reopened the inn last week. No guests, but I guess that's normal."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I have plenty of savings and no worries about living expenses. But running the inn should provide me with experience."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Plus, I should get lots of adventurers in here. I can ask them for advice and maybe pick up a skill or two."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is all for my eventual journey. If I want to catch up to my father, I have to work hard."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Calendar 14xx/12/2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sonya's tyranny has reached a new high. This time she hid the sword I use for practice."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["She told me I had to defeat her if I wanted to travel. I challenged her, but she kicked my ass instead..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sonya is not fair. She's learning club skills directly from uncle..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>He won't teach me any sword skills..."])
      JumpToLabel(["日記読み"])
      Empty([])

    When([2, "Recent"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Calendar 1454/5/1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Today's my birthday, which marks one year until my departure. One year from today, I'll be baptized as a hero!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Although no one has seen Ilias since the Great Disaster. So it's not really a baptism, just a simple ceremony."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I don't care though. I'm still looking forward to the day."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Wait for me, father. I'm going to become a hero and go see you!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Calendar 1454/8/3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Strange things are apparently happening all over the world. We've even heard about them in this peaceful, remote village."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Monsters are growing restless. Entire villages are suddenly found deserted. Natural disasters have been more frequent, and major countries are going to war for no reason..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is different from the Great Disaster that shook the world 30 years ago. These recent oddities are more like a disease slowly spreading and infecting everyone."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Rumors are that the Monster Lord is up to something. Just what is going on, and where is Ilias?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's possible that my father is out there fighting this. The day I leave is approaching. I need to get motivated and train harder!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Calendar 1454/11/4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sonya's been cold ever since she joined the temple and became a priest. I feel like she's distancing herself from me for some reason."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I asked her if she met someone she likes... and she beat me up with her club."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I desperately fought back with my training sword, but I couldn't beat her. Are six more months going to be enough?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Calendar 1455/4/30"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's finally here! Tomorrow is the day I leave. I'll get baptized and start my adventure!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I'm all packed and ready to go. I've closed up the inn for the time being too."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Even though I leave tomorrow, Sonya didn't come to see me. I guess she's busy with her priestly duties."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Anyway, I'm heading to bed. The next time I wake up, it'll be time for my first step!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Wait for me, father. Watch over me, mother."])
      ConditionalBranch([0, 2027, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Johannes Calendar 1455/5/1"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Last night I saw Ilias in a dream."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I didn't understand what she was trying to tell me, but I believe she was giving my journey her blessing."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Today, I leave to track down my father. Ilias,"])
        ShowText(["wherever you are, please grant me your protection."])
        Empty([])
      BranchEnd([])
      JumpToLabel(["日記読み"])
      Empty([])

    When([3, "Never mind"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I won't be taking my diary with me. I'll write the next entry when I come back with my father!"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Betty>Good grief Luka, you're going to give an old woman a heart attack. I'm glad everyone's safe, but I was really worried."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Betty>Anyway, what are you doing loafing around here? Shouldn't you be at the temple for your baptism?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Betty>What are you doing here, go home right now! There are two kids trashing the place!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Betty>Honestly, what's with all the commotion today? It's enough to ruin the day you finally start your adventure."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 7, 0])
      ConditionalBranch([0, 2047, 1])
        ControlSwitches([2047, 2047, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Betty>It's finally time for you to go, isn't it? Here, take these with you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([1, 0, 0, 3])
        ChangeItems([4, 0, 0, 1])
        ChangeItems([7, 0, 0, 1])
        ChangeItems([11, 0, 0, 2])
        ChangeItems([13, 0, 0, 2])
        ChangeItems([14, 0, 0, 2])
        ChangeItems([17, 0, 0, 2])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Wow, this is a lot of stuff... I feel bad accepting all of this."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Betty>Repay me by coming home in one piece. Please, Luka, don't do anything foolish out there."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I won't! Thank you!"])
        JumpToLabel(["0"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Betty>Please, Luka, don't do anything foolish out there. You're welcome in this village any time you wish to return."])
      Label(["0"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Betty>Sonya, that goes for you too. You and Luka better keep each other out of trouble."])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>Don't worry, I'll be fine! You can trust Luka with me!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Betty>Safe travels, Luka. Ilias, please grant this boy your divine protection."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>No need to rely on Ilias. I'll look after him just fine."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Betty>Oh, that's rare. A yoma? You're small, but that still makes you quite a high-ranking monster, doesn't it?"])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I am the Monster Lord, Alipheese the 16th. Do not belittle me."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Betty>Here you go, have some candy."])
        ShowTextAttributes(["alice_fc5", 7, 0, 2])
        ShowText(["\\n<Alice>...♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Your prayer is acknowledged. He is safe with me."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Betty>Oh my, I've never met a little angel before."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Don't confuse me with some low-ranking messenger! I am your Goddess Ilias!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Betty>Here you go, have some candy."])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>...♪"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Betty>Oh Luka. You are safe and that's what matters. Don't push yourself too hard. When you come home, I want to see you just as lively as you are now."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Betty>Welcome back, Luka."])
      ShowText(["You look kind of tired..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Betty>Be sure to come home if things get too hard."])
      ShowText(["Now, take a good rest."])
      FadeoutScreen([])
      PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
      Wait([150])
      RecoverAll([0, 0])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Betty>Welcome home, Luka! I get that you're a big hero now, but it's good to take a break and just relax for a while sometimes."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Betty>Now, take a good rest.\nAnd your friends, too."])
      FadeoutScreen([])
      PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
      Wait([150])
      RecoverAll([0, 0])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([0, 6, 1])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>*Snore*! *Snore*!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>...Looks like he's fast asleep. Did he really sleep through all that commotion?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I guess I should let him sleep..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>*Snore*! *Snore*!"])
      ShowTextAttributes(["sonia_fc1", 6, 0, 2])
      ShowText(["\\n<Sonya>Hey Uncle, are you going to sleep all day!?"])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>Gugaah..."])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowPicture([5, "80_lazarus_st02", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["lazarus1_fc1", 1, 0, 2])
      ShowText(["\\n<Lazarus>*Yawn* That was a nice nap. Oh, if it isn't Luka and Sonya."])
      ConditionalBranch([1, 1001, 0, 7, 2])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Morning, Uncle Lazarus. I can't believe you slept through all the commotion earlier..."])
        ShowPicture([5, "80_lazarus_st01", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["lazarus1_fc1", 0, 0, 2])
        ShowText(["\\n<Lazarus>Huh? Did something happen? Must not have been important."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Ehh... I guess not. It's all over now though."])
        ShowPicture([5, "80_lazarus_st03", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["lazarus1_fc1", 2, 0, 2])
        ShowText(["\\n<Lazarus>Oh yeah, today's your big day, eh? Well, give it your best."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I will!"])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>I should let you know I'm going with him."])
        ShowPicture([5, "80_lazarus_st05", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
        ShowText(["\\n<Lazarus>I was expecting as much. Damn, you remind me so much of Karen when she was your age..."])
        Empty([])
      BranchEnd([])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ControlSwitches([2019, 2019, 0])
      EraseEvent([])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>At any rate, can't you do something about this place? Clean it up once in a while, I swear..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Rest a while at your inn?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      FadeoutScreen([])
      PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
      Wait([150])
      RecoverAll([0, 0])
      FadeinScreen([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Damn you Ilias, what are you plotting!?\nThat rabbit works for you, doesn't she!"])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>I have absolutely no idea what you're talking about! Look at me and tell me how this is not one of your evil designs!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Hey, cut that out! You're going to break my chair like that..."])
    ShowPicture([6, "80_alice_st82", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_iriasu_st38", 0, 0, 150, 70, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Hah, you're worried about your chair?!\nIf we really went at it, we could easily wipe a whole village or two off the map!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Hmph, do not act like you're a match for me!\nI am a Goddess! You are nothing in comparison!"])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>There's no difference in our powers in these forms! On the bright side, that means I can crush you here!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Not a chance, Monster Lord! I will destroy you and end your abominable bloodline once and for all!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Aaargh, come on, stop fighting! What set you two off anyway?"])
    SetEventLocation([30, 0, 7, 51, 0])
    SetEventLocation([31, 0, 8, 51, 0])
    SetMoveRoute([30, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([31, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ControlSwitches([2006, 2006, 0])
    ShowPicture([6, "80_alice_st71", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_iriasu_st31", 0, 0, 150, 70, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>I am the Goddess Ilias. I cannot suffer the Monster Lord, enemy of all mankind, to live."])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>I am the Monster Lord, Alipheese the 16th.\nI cannot leave Ilias free to mislead people for her own amusement."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I see. The Monster Lord and Ilias... Guess you can't help but hate one another."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...Wait, why am I taking you two seriously?\nTake your pretend Holy War outside!"])
    ShowPicture([6, "80_alice_st74", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_iriasu_st33", 0, 0, 150, 70, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>Tch, is my true strength and majesty not apparent when I look like this? Even an immature youth doubts my lineage."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Yes, rather frustrating, is it not? I created this world, and now I cannot even get the benefit of the doubt."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So why are you reenacting the Great Monster Wars in my house? I'm leaving today, but I'd still like to leave the place standing while I'm gone."])
    ShowPicture([6, "80_alice_st71", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>I have good reasons to be looking for a certain monster. Unfortunately, this incapable body is making the search rather difficult."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>There is somewhere I need to go. No human could possibly understand the situation. However, it is too dangerous for me when I am this weak."])
    ShowPicture([6, "80_alice_st72", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>Therefore, I'm in need of a traveling companion. And I just happened to hear about a youth leaving from the villagers today."])
    ShowPicture([5, "80_iriasu_st38", 0, 0, 150, 70, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Back off, Monster Lord. I have had my eyes on Luka for a very long time."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>How do you know my name? Never mind, that's hardly important right now."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Not that I believe either of you, but shouldn't you have countless allies and subordinates?"])
    ShowPicture([6, "80_alice_st74", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_iriasu_st33", 0, 0, 150, 70, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>There are too many uncertainties at the moment.\nI don't even know the whereabouts of my knights."])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>It would also be dangerous to expose myself when I don't know who my allies and enemies are.\nI have to proceed carefully and in secret."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>I cannot contact my angels in Heaven for some reason. What could that possibly mean..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>If Black Alice or Promestein were to learn of my present condition..."])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>I can clearly picture their delighted expressions. Surely my life would be forfeit..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I don't quite understand the circumstances,\nbut you're both saying you want to accompany me on my travels?"])
    ShowPicture([6, "80_alice_st71", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_iriasu_st31", 0, 0, 150, 70, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>Don't get the wrong idea.\nYou'll be accompanying me."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>You seem to be misunderstanding, Luka.\nYou will serve me."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Wonderful, now what do I do..."])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>I'm not taking this Goddess along with us though. Her self-righteousness will be the ruin of mankind one of these days."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>No, it is the Monster Lord whom I shall not allow to accompany us. We cannot be sure of what she schemes behind our backs."])
    SetMoveRoute([30, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([31, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowPicture([6, "80_alice_st82", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_iriasu_st39", 0, 0, 150, 70, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>You stupid, petty Goddess! I hate you!"])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>I hate you too!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Not this again... Stop fighting, you two!"])
    SetMoveRoute([30, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([31, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowPicture([6, "80_alice_st72", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_iriasu_st31", 0, 0, 150, 70, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>Luka, come with me. That manipulative Goddess won't be of any real help to you."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Luka, you should come with me. You cannot count on a monster when you need it most."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It looks like I'm stuck taking one of them along.\nThey hate each other so traveling with both is not an option."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The self-proclaimed Monster Lord Alice...\nOr the supposed Goddess Ilias...\nWhich one should I choose?"])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

  Page 1
    ShowPicture([5, "80_alice_st72", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>You want to come with me, right?"])
    ShowChoices([["Reconsider", "Take Alice along"], 1])
    When([0, "Reconsider"])
      ShowPicture([5, "80_alice_st71", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>You should accompany me. If you go with the Goddess, she'll only use you for her own ends."])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([5])
      Empty([])

    When([1, "Take Alice along"])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>I see, you're smarter than you appear. I will be glad to have you along."])
      ErasePicture([5])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Damn you! I won't forget this!"])
      ErasePicture([5])
      SetMoveRoute([31, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetEventLocation([31, 0, 0, 41, 0])
      ShowPicture([5, "80_alice_st72", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Heheh, like a dog with a tail between its legs."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So are you really the Monster Lord? You weren't just playing around?"])
      ShowPicture([5, "80_alice_st74", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>It's hard to believe, I know. I don't exactly look like you'd expect."])
      ShowPicture([5, "80_alice_st71", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>My current condition is due to some kind of sorcery though. A regression spell of some sort made me look like this."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>But the Monster Lord should be really strong, right? Who could possibly cast such a spell on you?"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Several days ago, someone invaded my castle.\nWell, it wasn't quite an invasion, more like an unexpected appearance."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>She changed me into the form you see now and then flew off to this continent."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>That's the rabbit I'm searching for. She screwed around with me and didn't say anything that made any sense."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I see... So that's why you asked me about a rabbit."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>The Monster Lord's Castle also descended into chaos at the same time. I don't know whether the rabbit caused it or if she had friends..."])
      ShowPicture([5, "80_alice_st74", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>We didn't fight so I don't know my foe's true power, but I'm certain she's no ordinary monster."])
      ShowPicture([5, "80_alice_st71", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>I don't know where she came from or what she wants. The only sure thing is the memory of our confrontation."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So this rabbit... Did she have any distinguishing features?"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>...She was white...ish."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["That really narrows it down."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>I'm not clear on why she came here of all places, but it does seem certain that she wasn't interested in killing me."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>So anyway, I'm here to find that strange rabbit.\nI need to pick up her trail and track her down."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Which brings us to you: why are you leaving this village? Are you an aspiring hero? Just trying to make a name for yourself, perhaps?"])
      ShowChoices([["Explain everything", "Give her a summary", "She's not entitled to know"], 0])
      When([0, "Explain everything"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Well, this all starts before I was even born when my father and his three companions left to go adventuring."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Fewer than 10 years had passed since the Great Disaster when they set out. People everywhere were still struggling, and my father wanted to help."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Interesting, so right after the Great Disaster?\nIt sounds like they were similar to me as a child."])
        ShowPicture([5, "80_alice_st74", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>During those years, many heroes marched on the Monster Lord's Castle, mistakenly blaming us for the Disaster. It was quite a bother."])
        ShowPicture([5, "80_alice_st71", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>My father was probably one of them, but in the end, their adventure fizzled out..."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>All four of them made it back alive, at least. Uncle Lazarus hurt his right arm and had to give up being a soldier though."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>After that, Karen, the priest from their party, had a daughter named Sonya. Karen died, and Uncle Lazarus started taking care..."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Skip the boring details and continue the story."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Uhh, all right, sure. So then my father met my mother, and I was born."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Shortly after, he left on another trip by himself.\n...And he hasn't been heard from since."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>He left with a newborn baby at home...?\nWhat could possibly have driven him to do that?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I don't really know. Uncle Lazarus and the rest of the village tried their hardest to stop him, I've heard."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>But my father told them that \"the world is being covered in darkness\"..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Come to think of it, that's exactly what Ilias told me in the temple just now. That's too strange to simply be a coincidence."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Anyway, it's not like my father simply abandoned my mother and I. He left to protect the world for our sakes."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["...That's what I want to believe at least."])
        ShowText(["Father, what are you really fighting for?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>That brings us to today. I'm going to find my father and help him in his fight."])
        ShowPicture([5, "80_alice_st74", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>Interesting. The child follows in the footsteps of the father."])
        ShowPicture([5, "80_alice_st71", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Besides, there are unusual events occurring all over the world these days. It seems clear that something bad is on the horizon."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Strange events... My father's journey... I feel like they're all connected for some reason."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Because..."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Ilias herself appeared at the temple today and told us that the world was in danger."])
        ShowPicture([5, "80_alice_st77", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>Ilias descended from Heaven!? I was fighting with her here during your baptism!"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>With that tiny Ilias...? What's going on..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["She has a similar appearance and air around her, but I'm still not convinced she's the real deal."])
        ShowPicture([5, "80_alice_st74", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>So after disappearing for the last 30 years, Ilias appeared to warn us of a crisis... And you said she called you the \"Unblessed Hero\" right?"])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>These are certainly signs of something major.\nI can't imagine that rabbit isn't related to all of this somehow."])
        ShowPicture([5, "80_alice_st72", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>All right, well I understand your situation now.\nI have a feeling I can trust you as well."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Sure, thanks... I think you're telling me the truth too."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["And if she's telling the truth, that makes her the actual Monster Lord. Wow, well I guess I'll learn more as we travel together."])
        Empty([])
      When([1, "Give her a summary"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I'm looking for my father who left on a journey several years ago. On top of that, Ilias gave me a divine revelation."])
        ShowTextAttributes(["alice_fc5", 5, 0, 2])
        ShowText(["\\n<Alice>That was quite the abridgment... Oh well, I'll get the details out of you later."])
        Empty([])
      When([2, "She's not entitled to know"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I don't have to tell you."])
        ShowTextAttributes(["alice_fc5", 5, 0, 2])
        ShowText(["\\n<Alice>Tch, how rude... Fine, I'll get the story out of you later."])
        Empty([])
      ChoicesEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Anyway, nice to meet you, Alice."])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Nice to meet you too."])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(5)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice joined the party!"])
      Wait([60])
      Script(["gain_medal(3)"])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Let's begin this journey! First, we need to gather information about the rabbit in a bigger town than this."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>In that case, we should head north to Iliasburg.\nI was thinking of buying some better equipment there anyway."])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>I'm looking forward to Iliasburg's famous \\C[3]Ama-ama Dango!\\C[0]"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>...Huh?"])
      ControlSwitches([4, 4, 0])
      ControlVariables([1001, 1001, 0, 0, 7])
      ControlVariables([1002, 1002, 0, 0, 2])
      ControlSwitches([2006, 2006, 1])
      ControlSwitches([506, 506, 1])
      ChangeEncounter([1])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

  Page 1
    ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>You want to come with me, right Luka?"])
    ShowChoices([["Reconsider", "Take Ilias along"], 1])
    When([0, "Reconsider"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>It's not a hard decision, Luka. Those who follow the Monster Lord are destined to be destroyed..."])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([5])
      Empty([])

    When([1, "Take Ilias along"])
      ShowPicture([5, "80_iriasu_st32", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>That is wonderful to hear. Luka, you have made the correct choice."])
      ErasePicture([5])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>Tch, more like the idiotic choice.\nI'll remember this!"])
      SetMoveRoute([30, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetEventLocation([30, 0, 0, 41, 0])
      ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>Huhuhu, it is so appropriate to see her turn tail and run. Do not forget the sound of her cries of defeat."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So umm... Are you really the Goddess Ilias?\nIf you are, what in the world happened to make you look like that?"])
      ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I am, beyond all doubt, the Goddess Ilias, creator of the world. As for the source of my current condition... I do not know, honestly."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>My memory is all jumbled up with parts missing.\nIt is probably a side effect of trying to stuff the soul of a Goddess into such a small container."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Think of it like trying to backup a large amount of data onto a floppy disk."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......?"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I guess today's youth don't know what a floppy is. Or maybe they never existed in this world at all?"])
      ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>At any rate, put your concerns to rest.\nI truly am the one and only Ilias."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yeah... You are the spitting image of her.\nYou look exactly like you did when you visited me in the temple..."])
      ShowPicture([5, "80_iriasu_st36", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>I visited you in the temple...? You are referring to your baptism earlier!?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Y-yeah... Did you forget that already?"])
      ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I was here the whole time though!\nWas that an impostor, or..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Or...?"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>We shall have to investigate further. I do not know how far I will make it in this body though."])
      ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Luka, I know you head to the Monster Lord's Castle for the laughable goal of coexistence between man and monsters."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Umm, actually... Ever since the Great Disaster, humans and monsters have mostly been getting along just fine."])
      ShowPicture([5, "80_iriasu_st36", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>What...!? You must be joking! Then why are you going on an adventure?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>To search for the whereabouts of my father, of course. Once I find him, we'll fight the source of the darkness in the world together!"])
      ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Didn't your father die a long time ago?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Wha!? Whaaaaaaaaaat!?"])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>I thought his own traveling companion Lazarus killed him?"])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Wait, my mistake... You should still be under the impression he was killed by monsters, correct?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I'm not under that impression at all! My father is definitely still alive!"])
      ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Hmm, we seem to disagree on past events.\nLuka, would you mind explaining things further?"])
      ShowChoices([["Explain everything", "Give her a summary", "There's no reason to explain"], 0])
      When([0, "Explain everything"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Well... Let's start from before I was born...\nSo my father set out on an adventure with his three companions."])
        ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Yes, I know that part. Then the priest and magic user were slaughtered by the Monster Lord, correct?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>No, they weren't slaughtered at all!\nAll four of them returned to the village!"])
        ShowPicture([5, "80_iriasu_st36", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>...Huh? They survived...?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Uncle Lazarus lost the use of his right arm,\nbut they all made it back alive."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Karen died in an accident sometime after, but that's another story. Karen also happens to be Sonya's mother."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>After that, my father met my mother, and I was born."])
        ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Your mother's name was Lucifina, correct?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Yeah, but how do you know that?"])
        ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>I am the Goddess Ilias, of course.\nPlease, continue your story."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Shortly after I was born, my father left by himself on another journey. He hasn't been heard from since."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>He went on another journey...? Was that part of his activities with Ilias Kreuz?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I've never heard of any Ilias Cruise. He simply said that the \"world was being covered in darkness\" when he left."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Come to think of it, that's exactly what Ilias told me in the temple just now. That's too strange to simply be a coincidence."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Lucifina did not stop him from leaving? I cannot believe he would leave his wife and child behind."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>It's not like my father abandoned us. He left to protect the world for our sakes."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["...That's what I want to believe at least. Father, what are you really fighting for?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>That brings us to today. I'm going to find my father and help him in his fight."])
        ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Some of this is not lining up correctly...\nWhat could have possibly caused all these discrepancies..."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>So let me get this straight: ever since that big disaster, many strange events have occurred?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>That's right. There are unusual things happening all over the world these days. It seems clear that something bad is on the horizon."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Strange events... My father's journey...\nI feel like they're all connected for some reason."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Because..."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>The Ilias who appeared to me in the temple said the very same thing about the world being covered in darkness. What could she have meant?"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>......"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The young girl calling herself Ilias here doesn't know anything about that either. What in the world is going on?"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>To be honest, I haven't a clue. My memory is full of gaps for reasons I do not understand."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Even the Monster Lord is running around in a similar predicament. The only thing clear is that something unusual is going on in this world."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>If even the Goddess Ilias doesn't know..."])
        ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Anyway, I think I understand your circumstances now. You're leaving to search for your father."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I can't abandon those in need during these difficult times either. I'll look for my father and help anyone in trouble along the way."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>But... you said my father was dead... It's possible you're remembering that incorrectly, isn't it?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["She also said two members of his party had died on the way, which I know never happened."])
        ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>There is nothing wrong with what I remember.\nIf something is amiss, it is this world, not me."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>......"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I'm sure my father is still alive. There's never been any doubt in my mind about that."])
        Empty([])
      When([1, "Give her a summary"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I'm searching for my father who left on a second adventure alone and trying to be the \"Unblessed Hero\" that Ilias called me in the temple earlier."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Even being a Goddess is not enough for me to understand that explanation. So be it, I shall ask you for more details as we travel."])
        Empty([])
      When([2, "There's no reason to explain"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I have no reason to explain myself to you."])
        ShowPicture([5, "80_iriasu_st39", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
        ShowText(["\\n<Ilias>Damn you... When I get my body back, I'll roast you alive and cook marshmallows over your smoldering ashes."])
        ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>But for now, I shall endure your rudeness if it keeps me alive. Why did this have to happen to me?"])
        Empty([])
      ChoicesEnd([])
      ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Anyway, shall we depart? Our first destination is Iliasburg, just north of here, right?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yeah, that's where I planned to go. I want to purchase better equipment there first."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Excellent. Iliasburg it is then. We shall decide where to go next once we are there."])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([5])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>All right, let's go! Protect me with your life."])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(26)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ilias joined the party!"])
      Wait([60])
      Script(["gain_medal(4)"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>By the way, I've been meaning to ask why you think it is proper to speak to me so casually.\nI am your Goddess!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>B-but you look younger than me..."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>You have done nothing but talk down to me this entire time! Humans should look up to their Goddess!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Well, when you consider our heights..."])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>Shut up! Show me respect!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>All right... I'm sorry..."])
      ControlSwitches([5, 5, 0])
      ControlVariables([1001, 1001, 0, 0, 7])
      ControlVariables([1002, 1002, 0, 0, 2])
      ControlSwitches([2006, 2006, 1])
      ControlSwitches([506, 506, 1])
      ChangeEncounter([1])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([8, 502])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      EraseEvent([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's locked."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([0, 2007, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Ah, thanks for coming, Luka. I heard everything from the Head Priest."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>It seems you've got a lot on your shoulders. It's your destiny to be the last hope for this world..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>I agree that we need to keep this under wraps though. If it spreads, you'd find it hard to return to the village if you ran into trouble on your adventure, wouldn't you?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>By the way, who's the young lady behind you?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I am the Monster Lord, Alipheese the 16th."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>Hahaha, how frightening."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>I am the Goddess of Creation, Ilias. Show me the respect I am due."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>Hahaha, how wonderful to have you here."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>That's very kind of you to help a lost girl find her way home before you leave, Luka. Anyway, let me give you this."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([502, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>There may be some things of use to you in the village storehouse. Please take anything you need."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>If you've forgotten where the storehouse is, it's down the staircase north of the blacksmith."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I remember, thank you so much!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Now before you go, is there anything you want to ask me about? I've learned a lot in my 50 years as chief."])
      Empty([])

    Else([])
      ConditionalBranch([1, 1001, 0, 12, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>Oh, hello Luka. Was there something more you wanted to ask?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1001, 0, 29, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>Marcellus would always ignore his own safety to help others, which isn't necessarily a virtue..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>You seem to have inherited that weakness of his as well. Please, Luka, don't discount the importance of your own life..."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc1", 0, 0, 2])
          ShowText(["\\n<Sonya>Leave him to me, sir. I'm going with Luka to keep him from doing anything stupid!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Village Chief>You're just as likely as him to rush headlong into danger without thinking... Geez, kids these days..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1001, 0, 30, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>When I hear the people speak of you as their hope, I feel uneasy for a reason I can't explain."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>Don't throw away your life for them, Luka. When everything is over, come home safe and sound."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Label(["話"])
    Script(["unlimited_choices(11, [\"About my father\","])
    ScriptMore([" \"About Lazarus\", \"About Sonya\","])
    ScriptMore(["\"About the Great Disaster 30 years ago\","])
    ScriptMore(["\"About the surrounding area\",\"That's enough\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Your father Marcellus was a fine man. He gathered a party and traveled the world helping those in need."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Back then, the scars of the Great Disaster still ran deep, and Marcellus did a lot to help people recover from it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Afterward, he and his companions returned to the village.\nThe strain of all their fierce battles had finally taken their toll."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Once home, Marcellus settled down and took a wife. I never heard how they met, but she was a mysterious woman."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>My mother..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>You were born shortly thereafter, at which point Marcellus left on another journey by himself."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>He said that he had to defend the world for the people he loved most dearly."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Of course, he was referring to you and Lucifina. For the sake of his family, he once again left the village..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Marcellus knew something back then that we didn't. Something about this darkness covering the world."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Your mother knew something too, I'd bet. She kept it to herself and took the secret to her grave..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Your parents never told you about what they knew. Now that you're an adult, do you understand why?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So I wouldn't get involved in something dangerous."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Exactly. Your mother and father wanted you to live a peaceful life. However, now you're leaving on your own adventure..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>I can't stop you though. You're Marcellus's son, through and through."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Please find your father and bring him back to the village safely, Luka."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yes, sir!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Now, was there anything else you wanted to ask about?"])
      JumpToLabel(["話"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>You want to ask about him again after all this time?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>The warrior Lazarus was one of your father's traveling companions. They were both born in this village and were childhood friends."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>He may have a foul mouth, but at heart he's a good person.\nHe also became a top-notch swordsman, polishing his skills in order to compete with Marcellus."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>On their journey, Lazarus was a great help to your father, but he pushed himself too hard and wore out his sword arm."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>He had such a reckless way of fighting...\nEven I'm not that crazy..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>By the time they made it home, Lazarus's right arm was nearly useless. He laughed about it though, happy just to be alive."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Although once Marcellus left the village by himself... Lazarus fell to pieces at having been left behind. It was a terrible sight."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Nevertheless, he looked after you well, especially after the death of your mother. You owe him a lot for that."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Sonya does too for that matter. He did an excellent job caring for her after Karen passed. She takes care of him more than the other way around these days... but whatever."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>He can be verbally abusive at times, but he's a reliable man. I know there are some nasty rumors about him, but Lazarus is a pure soul at heart."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>But I guess you'd know that better than anyone."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yeah... He's really peevish though."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Well, it's hard to blame him. Who wouldn't sulk around if his best friend left him behind."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>The sooner you can bring Marcellus home, the better."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yes, sir! I will!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Now, was there anything else you wanted to ask about?"])
      JumpToLabel(["話"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>As you know, your father traveled with a party of four. Besides Marcellus, there was Lazarus along with a priest and an old magic user."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>The priest was still very young at the time, a girl named Karen. She wasn't from this village, but she lived here on account of her parents."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>After she got back, she returned to her hometown and married. She then gave birth to Sonya."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Sadly, Karen and her husband perished in an accident.\nA landslide occurred in a neighboring village, and the two of them went to help."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>They managed to save over a dozen people, but lost their own lives in exchange..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Karen's former party member Lazarus took their daughter Sonya and raised her in this village. She grew up quickly, as you're well aware."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yeah, she grew up a little too quickly for me."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>These days, Sonya's the one looking after Lazarus. But oh well, she grew up to be a fine young lady anyway."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>She inherited her mother's innate talent as a priest. Now, as a member of the temple, she heals soldiers who get injured. She's quite popular."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>But why did she become a temple priestess in the first place?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>You should ask her that yourself."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Anyway, please get along with Sonya."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Y-yes, Sir..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Now, was there anything else you wanted to ask about?"])
      JumpToLabel(["話"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>The Great Disaster... It's been 30 years, but I still remember it like yesterday."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>That day began with dark clouds blanketing the sky. Earthquakes shook the land with hardly a pause, and the constant thunder was deafening."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Powerless before nature, we could do nothing but pray to Ilias to save us. I shut myself up in my house and waited for the disasters to pass..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>By late afternoon, the cataclysm had ended. However, not without dealing terrible damage to the world..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>The Sentora continent was rent asunder and split up, and a snow-covered continent rose to the northwest. In one day, the map of the world had been redrawn."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Most mysterious of all, giant holes appeared all over the world. Seven of these holes to the so-called Tartarus have been discovered so far."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Down each of the holes is a massive dungeon... Highly advanced technology and artifacts have been found in there, but we still have no explanation for any of it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>I don't know the details, but I've heard exploration has all but stopped due to strange and never before seen monsters inhabiting the place."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>If I remember right, there are two entrances to Tartarus on this continent alone."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>The eastern Tartarus is cut off by a mountain range, but the southern one isn't far from here at all."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Scary to think it's so close... You'd better not wander in there unprepared either. At least outfit yourself in Iliasburg first."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Y-yes, Sir..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>The appearance of Tartarus wasn't the only effect of the Great Disaster. In addition, the concentration of mana in the air greatly increased."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>That in itself wasn't so bad though. Thanks to the new abundance of mana, it has become much easier to use magic."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Before the Great Disaster it was really hard to use, wasn't it? I heard people used to have to train for decades to be magic-users..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>That's right. It was very difficult back then.\nThese days any child can cast simple spells."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's been called the Magical Renaissance...\nThe increase in mana from the Great Disaster has made magic part of daily life."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["As a result, people have begun to study magic seriously and have even formed schools for it. The increase in mana isn't the only reason for magical research though..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Another radical change accompanied the Great Disaster...\nOur Goddess Ilias, once ever-present, hasn't been seen since."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yeah..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Even though it happened before I was born, I still feel a sense of loss. Supposedly, before the Great Disaster, Ilias used to communicate with us regularly."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["She'd also baptize heroes, infusing them with some of her holy energy."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Ever since she disappeared, faith in her has steadily declined. Her teachings are also seen as old-fashioned and obsolete as well these days."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Her teachings such as prohibitions on magical research and interacting with monsters have been increasingly ignored since the Great Disaster."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The world has changed a lot in the last 30 years, which is why people started calling it a Renaissance."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It doesn't feel like much of one to me though considering that I was born after the Great Disaster happened."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>The actual cause of the disaster still remains steeped in mystery. At first, people thought it was the work of the Monster Lord."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["As people began interacting more with the monsters, it became clear that was nothing more than a rumor. The monsters suffered just as much in the disaster as humanity."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["After that, humans and monsters both made great strides towards coexistence. It hasn't gone entirely smoothly everywhere though..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>...And that's about all there is to say. Lately, the number of strange events is on the rise, however."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>There are rumors of entire village populations disappearing overnight, and the number of monster attacks on humans is on the rise as well."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>It's not just the monsters either. The actions of the four major countries have been extremely fishy too."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Perhaps the adventurers dropping by the Ilias Temple can provide you with more details about what's happening."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>And the reason why my father left on another adventure..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>I dare say there's a connection there somewhere. And now you're following him into the same mess..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>...Well, I talk like I know it all, but I really don't.\nDamn you Marcellus, why didn't you tell us anything..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Luka, please take care of yourself. The world is a dangerous place these days."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yes, Sir! I will!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Now, was there anything else you wanted to ask about?"])
      JumpToLabel(["話"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>If you follow the road out of the village north, you'll reach Iliasburg, which as you know is the largest town on the Ilias continent."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Buying new equipment there is the start of many an adventure. The monsters around there aren't much stronger than the ones here either."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Don't be in a hurry to rush off to Iliasburg though.\nI recommend visiting the \\C[17]Cave of Trials\\C[0] first."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>You'll find it easily if you follow the road southeast from here. The \\C[17]Cave of Trials\\C[9] is probably the best place for a new adventurer to learn the ropes."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Next, if you cross the bridge to the east and keep going, you'll see Talus Hill a little bit to the south."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Many choose to train there before heading to Iliasburg.\nIf you're interested, go there and have a look around."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>To the west, an enormous forest known as the \\C[17]Lost Woods\\C[0] awaits. Entering the forest unprepared is very dangerous."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Ever since you were a child, you've been told not to go near it, and that hasn't changed even as a hero. Unless you have no other choice, steer clear."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Similarly, avoid the entrance to Tartarus to the south.\nMany strong, unfamiliar monsters lurk there."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chief's Wife>There's also a small town named Pornof to the east, but the monsters there are stronger than the ones around here."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>If you want to go there, equip yourself at Iliasburg first. Don't run off to the east without being prepared."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>That's about all there is to tell you. Once you get to Iliasburg, ask around to learn more."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Now, was there anything else you wanted to ask about?"])
      JumpToLabel(["話"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>All right then. Go Luka, and good luck."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>I won't tell you to save the world. Simply coming back home safely will be plenty enough for me."])
      ConditionalBranch([0, 2007, 1])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Yes, sir! I'll do my best!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>Oh, have you seen Sonya?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Not since my baptism ceremony, no."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>Something suspicious is definitely going on... I've got a bad feeling about this. Be careful."])
        ControlSwitches([100, 100, 0])
        ControlSwitches([2007, 2007, 0])
        ControlSwitches([2009, 2009, 0])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1736, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([11, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([25, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([1, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([301, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([400, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Merchant>Thank you so much. Honestly, you're a real lifesaver."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([17, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([322, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([13, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chief's Wife>I can tell you all about ancient legends and history. If you'd like to hear more, just ask."])
      JumpToLabel(["0"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chief's Wife>Welcome home, Luka. Did you come back to hear the stories from your childhood again?"])
      JumpToLabel(["0"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chief's Wife>Sounds like you've been pretty busy on your adventure, eh Luka? In a few hundred years, perhaps you'll be the next legendary hero all us old folk tell stories to our grandkids about..."])
      JumpToLabel(["0"])
      Empty([])

    BranchEnd([])
    Label(["0"])
    ShowChoices([["Ask about the Great Monster War", "Ask about the Hero Heinrich", "I've heard enough"], 3])
    When([0, "Ask about the Great Monster War"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chief's Wife>The Great Monster War was a legendary struggle between our Goddess and the Dark One that happened 1000 years ago."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chief's Wife>In order to protect humanity, Ilias marshaled the forces of Heaven itself to fight the Dark One. After many long battles, Ilias prevailed and destroyed the Dark One forever."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chief's Wife>Ever since then, Ilias has continued to look after us.\nThus, we must never forget her benevolence."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chief's Wife>Is there anything else you'd like to hear about?"])
      JumpToLabel(["0"])
      Empty([])

    When([1, "Ask about the Hero Heinrich"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chief's Wife>The legendary hero Heinrich... You do love this story, don't you Luka?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chief's Wife>Our tale begins 500 years ago when the Monster Lord hatched a plot to take over the world and enslave humanity."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chief's Wife>It may have succeeded but for one man who stood up to her, Heinrich. After a long and treacherous journey, our hero reached Hellgondo and bravely challenged the Monster Lord."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chief's Wife>He defeated her, of course, and brought peace back to the world. Thanks to his valiant efforts, no Monster Lord since has tried anything so wicked."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chief's Wife>For his reward, the Goddess summoned Heinrich to Heaven, where he lives in an eternal paradise even to this day."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chief's Wife>Your own father Marcellus was hailed as the second coming of Heinrich, as you know. He helped many people all over the world in the wake of the Great Disaster."])
      ConditionalBranch([1, 1001, 0, 29, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Chief's Wife>Luka, as the son of Marcellus, everyone here in the village has great faith in you."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1001, 0, 30, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Chief's Wife>Although, after everything you've achieved lately... you may be even more famous than your father by now."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chief's Wife>Is there anything else you'd like to hear about?"])
      JumpToLabel(["0"])
      Empty([])

    When([2, "I've heard enough"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chief's Wife>Okay then. Please take care on your travels, Luka."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowPicture([5, "80_lazarus_st04", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["lazarus1_fc1", 3, 0, 2])
      ShowText(["\\n<Lazarus>Son of a bitch, looks like I'm out of booze. ...hmm? Was there something you wanted to talk about?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 13, 1])
      ShowPicture([5, "80_lazarus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["lazarus1_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>Impressive. You're starting to look like a hardened adventurer. Anything you wanted to ask me?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1024, 0, 1, 0])
      ControlVariables([1024, 1024, 0, 0, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Hey, I'd like to get in contact with Elka of the Elka Company. I've heard that he's close to you..."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 5, 0, 2])
        ShowText(["\\n<Sonya>Damn you, uncle! You can't be up to any good if you're connected to those criminals!"])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_lazarus_st05", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>Oh come on, he's barely an acquaintance. I just happened to meet him through my casual poker club, that's all."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 5, 0, 2])
        ShowText(["\\n<Sonya>It didn't feel like that at all you know...\nThey became really helpful once we dropped your name..."])
        ShowPicture([5, "80_lazarus_st04", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["lazarus1_fc1", 3, 0, 2])
        ShowText(["\\n<Lazarus>Oh, can it. Being an adult is complicated, okay? Maybe in a few decades you'll see how you can get mixed up with people..."])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_lazarus_st02", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 1, 0, 2])
      ShowText(["\\n<Lazarus>So, what were we talking about... Oh, you were asking about Elka's place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lazarus wrote a memo on a piece of paper..."])
      ShowPicture([5, "80_lazarus_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>Here, I wrote you a letter of introduction. This should do the trick."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([519, 0, 0, 1])
      ShowPicture([5, "80_lazarus_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>...Don't stick your noses where they don't belong, either. Stick to what you need to know for your adventure."])
      ShowTextAttributes(["lazarus1_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>Well, see you then. Don't drop dead in some dump."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 5, 0, 2])
        ShowText(["\\n<Sonya>I'm still not convinced, you got that...?"])
        ShowPicture([5, "80_lazarus_st05", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
        ShowText(["\\n<Lazarus>I'm telling you it's a misunderstanding..."])
        Empty([])
      BranchEnd([])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 531, 0])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Could you tell me why you targeted me?"])
      ShowPicture([5, "80_lazarus_st04", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 3, 0, 2])
      ShowText(["\\n<Lazarus>Ohh? I thought you were a robot, but you're actually the Pope? So the technological revolution has come this far..."])
      ShowPicture([5, "80_lazarus_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>Unfortunately, I'm innocent. You caught the bomber long ago, right?"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>The one pulling the strings was, without a doubt, you. We found out long ago that organized crime was involved..."])
      ShowTextAttributes(["lazarus1_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>Hey, is this an interrogation...? If so, then follow the proper procedures first."])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>I know who you really are. Don't think we'll stop pursuing you..."])
      ShowTextAttributes(["lazarus1_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>If you want to get me, bring some evidence. Speculations and reasoning aren't enough..."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Hey, uncle...\nIs this really just a misunderstanding?"])
        ShowPicture([5, "80_lazarus_st04", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["lazarus1_fc1", 3, 0, 2])
        ShowText(["\\n<Lazarus>You get lost.\nAdults are talking..."])
        Empty([])
      BranchEnd([])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Label(["話"])
    ShowChoices([["My father", "Sonya", "Nasty rumors", "Nothing"], 4])
    When([0, "My father"])
      ShowPicture([5, "80_lazarus_st05", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>...Damn, that good-for-nothing guy. Had a wife and kid and left 'em to go on another trip."])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>Wouldn't tell anyone why either. Just kept saying he had to save the fucking world."])
      ShowPicture([5, "80_lazarus_st04", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 3, 0, 2])
      ShowText(["\\n<Lazarus>His wife... She knew why, your mother did. But in the end, Marcellus didn't even come back when she was dying."])
      ShowPicture([5, "80_lazarus_st05", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>I'm gonna punch him in the face the next time I see him, and you better not try and stop me, Luka."])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>...Damn, can't keep getting carried away...\nThen he had to go and leave me here too..."])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>Probably thought I'd be worthless without my right arm. Well, our long-ass friendship is what turned out to be worthless..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Uncle Lazarus continues grumbling to himself..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Now what should I ask about?"])
      JumpToLabel(["話"])
      Empty([])

    When([1, "Sonya"])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>You're going to ask about me in front of my face?"])
      ShowPicture([5, "80_lazarus_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>Looks like it, darling. This is complicated so keep your mouth shut until I'm done."])
      ShowPicture([5, "80_lazarus_st02", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 1, 0, 2])
      ShowText(["\\n<Lazarus>As you know, your father and I were adventuring companions along with a priest named Karen and a magic user Merlin."])
      ShowTextAttributes(["lazarus1_fc1", 1, 0, 2])
      ShowText(["\\n<Lazarus>......"])
      ShowPicture([5, "80_lazarus_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>Long story short, we traveled all over fighting. Before I realized the damage I was doing to my body, I could no longer swing a sword."])
      ShowTextAttributes(["lazarus1_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>The party broke up, and me and Marcellus settled down in the village. Karen and Merlin went back to their hometowns."])
      ShowPicture([5, "80_lazarus_st05", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>Karen married a doctor once she got back. She was a good woman, but I was still surprised she got with a doctor..."])
      ShowPicture([5, "80_lazarus_st02", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 1, 0, 2])
      ShowText(["\\n<Lazarus>Soon after, she had her only child, Sonya.\n...you don't need me to tell you about that."])
      ShowPicture([5, "80_lazarus_st05", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>Anyway, shortly after Sonya was born, there was a huge landslide in a neighboring village."])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>Keep in mind, natural disasters were a lot more common back then. Probably after effects of the big one."])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>Karen and her husband went there to help...\nWell, they saved a lot of lives in that village, but lost their own in exchange."])
      ShowTextAttributes(["sonia_fc3", 4, 0, 2])
      ShowText(["\\n<Sonya>......"])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>That Karen was a dangerous one to be around...\nAny time she saw someone in trouble, she'd rush headlong in, damn the consequences..."])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>I could kind of tell just from looking at the guy that her husband was the same type."])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>Damn it if all the decent guys don't die first. It's the assholes like me who always survive..."])
      ShowPicture([5, "80_lazarus_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>Anyway, since she had no relatives, I took Sonya in. Then a few years later, you lost your mother too."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yeah, you really helped me out then."])
      ShowPicture([5, "80_lazarus_st07", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 6, 0, 2])
      ShowText(["\\n<Lazarus>Did you see a sign reading \"daycare\" in front of my house? No, you sure as hell didn't!"])
      ShowPicture([5, "80_lazarus_st10", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus2_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>Damn everyone for leaving or dying and sticking me with their kids!"])
      ShowPicture([5, "80_lazarus_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>Don't fucking die on me too, Luka. I couldn't take it if I lost you after all this."])
      ShowTextAttributes(["lazarus1_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>You better not let Sonya die either. It's your job to protect her."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Of course!"])
      ShowTextAttributes(["sonia_fc3", 6, 0, 2])
      ShowText(["\\n<Sonya>Trust me, I'll defend Luka!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Now what should I ask about?"])
      JumpToLabel(["話"])
      Empty([])

    When([2, "Nasty rumors"])
      ShowPicture([5, "80_lazarus_st04", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 3, 0, 2])
      ShowText(["\\n<Lazarus>Nasty rumors, huh? Don't believe everything you hear."])
      ShowPicture([5, "80_lazarus_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>On rare occasions, I'll go visit another town, get drunk, and cause some trouble, but nothing special."])
      ShowTextAttributes(["lazarus1_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>The lie that I'm in some dangerous organization is just that, a lie. We're a bunch of guys playing cards together, damn it."])
      ShowTextAttributes(["lazarus1_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>And where did that story about an assassination attempt on the Pope come from? How am I supposed to fight all those guards with a bum arm?"])
      ShowPicture([5, "80_lazarus_st05", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>Whatever, rumors like those always follow adventurers. Don't pay them any mind."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Now what should I ask about?"])
      JumpToLabel(["話"])
      Empty([])

    When([3, "Nothing"])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([5])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>This looks like an unfinished letter Uncle\nLazarus was writing, but to whom...?"])
    ShowChoices([["Read it", "Leave it alone"], 2])
    When([0, "Read it"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>\"That's not him\"...\n\"That grave must never be found\"..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>What could that possibly mean..."])
      SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      ShowTextAttributes(["lazarus1_fc1", 6, 0, 2])
      ShowText(["\\n<Lazarus>Hey, don't go reading other people's shit!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Whoa, I'm sorry!"])
      SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Empty([])

    When([1, "Leave it alone"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I shouldn't look at that without permission."])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>Damn it, this place is so messy...\nI JUST cleaned it up too, I swear..."])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>Damn, there are liquor bottles everywhere!"])
    ShowTextAttributes(["lazarus1_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus>Shuddap!"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>More empty bottles of booze over here too...\nHow many times do I have to ask you to curb\nyour drinking habit!"])
    ShowTextAttributes(["lazarus1_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus>Bah, I'll start tomorrow."])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>The hell? Why is there grass growing inside!?"])
    ShowTextAttributes(["lazarus1_fc1", 4, 0, 2])
    ShowText(["\\n<Lazarus>Stop bitching, grass has a right to life too."])
    ShowTextAttributes(["sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonya>Damn, do I have to do everything?!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([445, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>What are these papers, hmm..."])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>....gah, it's a porno mag!"])
    ShowTextAttributes(["lazarus1_fc1", 3, 0, 2])
    ShowText(["\\n<Lazarus>Whoa hey now, a young virgin like yourself\nshouldn't be reading that."])
    ShowTextAttributes(["sonia_fc2", 6, 0, 2])
    ShowText(["\\n<Sonya>Then don't leave it lying around!\nYou're supposed to hide things like this!"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>Why is there a bag of trash in your dresser!\nDidn't I tell you to take it out on garbage day?!"])
    ShowTextAttributes(["lazarus1_fc1", 3, 0, 2])
    ShowText(["\\n<Lazarus>It didn't want to be thrown out so it hid in\nthe dresser. Good job catching it. I'll handle\nthe rest."])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>Damn it, I'll take it to the dump for you!"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>Gross! There's a centipede in the drinking water!\nYou're going to get sick drinking this!"])
    ShowTextAttributes(["lazarus1_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>Haha, that's nothing compared to what it was like\ntraveling. Even your mom ate rats and..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Stoooooop! I don't want to hear any more!"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>No matter how often I clean up, these liquor\nbottles keep piling up..."])
    ShowTextAttributes(["lazarus1_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus>Man, that sounds like a problem."])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>Don't act like it's someone else's problem!\nYou're ruining your health, Uncle!"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>There are rocks over here too...\nWhy is this house littered with rocks?!"])
    ShowTextAttributes(["lazarus1_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus>Show those rocks the respect they deserve.\nThey're a hell of a lot older than you."])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>Gah! I'm getting them off the floor!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([449, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([400, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([400, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>Eeek! Black Alice!?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Oh, it's just a stuffed animal.\nI can't believe I have to be scared of Black Alice\nfrom now on..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([1, 1142, 0, 62, 2])
        ShowTextAttributes(["sonia_fc1", 2, 0, 2])
        ShowText(["\\n<Sonya>Ooh, Ilias is afraid of stuffed bears, hehe."])
        ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
        ShowText(["\\n<Ilias>No, no I'm not!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>Oh my, what an adorable teddy bear... Ufufufufu..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([1, 1142, 0, 62, 2])
        ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
        ShowText(["\\n<Alicetroemeria>Would you like to trade teddies, Sonya?"])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>ABSOLUTELY NOT!!!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Label(["538"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>Oh, a teddy bear...\nHe doesn't attack humans, does he...?"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Where you're from, teddy bears attack people?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>Yes, actually. Ever since I met Alicetroemeria, I've experienced many bizarre things... When we have the time, I'll tell you all about it."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>You should purchase better equipment at Iliasburg. It's\nlocated along the road just north of here."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>However, the monsters are stronger across the bridge. The\nmandragora's scream is especially dangerous."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["61"])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi>I can't stand them..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>Yeah, they're an annoyance even to other monsters."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Raw materials have no use other than in synthesis so there's no point hoarding them for something else."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>You can use them in synthesis or sell them. Keeping them in your bag for any other reason is pointless."])
    ExitEventProcessing([])
    Label(["265"])
    ShowTextAttributes(["kitunezyu_fc1", 0, 0, 2])
    ShowText(["\\n<Haruka>Though sometimes you'll stop paying attention for a bit and then suddenly your item bag is bursting at the seams with them..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ConditionalBranch([1, 1006, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>My companion went to Talus Hill to pick herbs, but it's been half a day already and he isn't back yet..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>I just know something terrible has happened to him... I'm just a weak merchant so I don't dare go to Talus Hill in search of him."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>The temple soldiers are busy and won't be able to help for a while either. What can I possibly do..."])
      ShowChoices([["Offer to help", "Sorry, I'm busy too"], 2])
      When([0, "Offer to help"])
        ControlVariables([1006, 1006, 0, 0, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Merchant>Oh?! You'll go find him for me!?\nTalus Hill is east of the village!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Merchant>Be careful around the mandragoras that live there.\nHere, please take these with you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([17, 0, 0, 3])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Merchant>The mandragora's ear-splitting scream can paralyze your\nentire body. This full moon grass has the ability to cure\nparalysis though."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Merchant>All right, I'm counting on you!"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Sorry, I'm busy too"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Merchant>Oh, that's a shame..."])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1006, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>Talus Hill is east of the village. Cross the bridge to the northeast and then keep going east."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1006, 0, 2, 0])
      ControlVariables([1006, 1006, 0, 0, 3])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>Ooh, it's you guys! I heard what happened! Thank you all so much!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>Hmm, what should I offer as a reward... Which of these sounds best to you?"])
      ShowChoices([["Copper Sword", "500G", "Admission to the merchants guild"], 0])
      When([0, "Copper Sword"])
        Empty([])
      When([1, "500G"])
        Empty([])
      When([2, "Admission to the merchants guild"])
        Empty([])
      ChoicesEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>All right then...\\! I'll give you all three!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeWeapons([49, 0, 0, 1, false])
      ChangeGold([0, 0, 500])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["500\\G obtained!"])
      ChangeItems([601, 0, 0, 1])
      Script(["gain_medal(7)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>This business license is proof of membership in the merchants guild. This will allow you to change your job to [Merchant] at Ilias Temple."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>I'll never forget what you did for me. If you ever have any business problems, come to me first."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    CallCommonEvent([271])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Merchant>I'll never forget what you did for me. If you ever have any business problems, come to me first."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>In small towns, the item shop may also sell weapons, armor, and even accessories."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>When you get to a new town or village, definitely check the item shop or you may miss new equipment you can buy..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>Excellent advice! People who ignore the item shop make item sellers cry!"])
    ExitEventProcessing([])
    Label(["74"])
    ShowTextAttributes(["usagi_fc1", 2, 0, 2])
    ShowText(["\\n<Barbun>Yeah... It's easy to get lazy and skip the item shop when you think you have a good stock of supplies already."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([342, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([342, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's the picture book \"The Great Hero Heinrich\".\nI've read it so many times that it's all worn out..."])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You've found a secret switch! Do you want to enable Full Unlock Mode for Scene Recollection?"])
    ShowChoices([["Set to Normal Mode", "Set to Full Unlock Mode"], 5])
    When([0, "Set to Normal Mode"])
      PlaySE(["RPG::SE(@name=\"Key\", @pitch=100, @volume=80)"])
      Script(["off_ssw(:fullopen)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You have set Scene Recollection to Normal Mode."])
      ExitEventProcessing([])
      Empty([])

    When([1, "Set to Full Unlock Mode"])
      PlaySE(["RPG::SE(@name=\"Key\", @pitch=100, @volume=80)"])
      Script(["on_ssw(:fullopen)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You have set Scene Recollection to Full Unlock Mode."])
      ExitEventProcessing([])
      Empty([])

    WhenCancel([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])
